Reverse Photoshopping: Weibliche Videogame-Charaktere mit realistischen Körperformen


Die Aktivistinnen von haben nach den Superheldinnen jetzt auch ein paar weibliche Videogame-Avatare auf die Maße einer durchschnittlichen amerikanischen Frau gephotoshopt. Damit wollen sie auf unrealistische, ungesunde Körperbilder in Videospielen hinweisen:

Some gaming studios boast their hyper-realistic lighting techniques, touting natural cloud movements as the latest features of their games. And with that kind of attention to detail, it makes us wonder, why can’t they accurately portray the female body? For example, plus-sized women are a rarity in video games, and when one does show up, she’s typically unusual looking. More often it seems video games are home to ultra-slim waistlines only.
If video game creators are going to pride themselves on accurate digital representations, then it’s time for them to get real about women. With realism in mind, we altered some of the most beloved female video game characters with Adobe Photoshop, shaping their bodies into images that represent the average American woman’s measurements.

Hier die übrigen Charaktere…

Reverse-PS-Lara-Croft-Tomb-Raider Reverse-PS-Nabooru-Legend-of-Zelda Reverse-PS-Rikku-Final-Fantasy-X-2 Reverse-PS-Sonya-Blade-Mortal-Kombat-vs-DC-U Reverse-PS-Tifa-Lockhart-Final-Fantasy

(via Motherboard)

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