„Game Over“ by PES – 5 Classic Arcade Death Sequences

game-overIch mag die Stop-Motion Clips von PES. Und auch wenn „Game Over“ nicht an „Submarine Sandwich“ und erst recht nicht an „Fresh Guacamole“ rankommt, dürfen seine nachgebauten Arcade-Tode natürlich hier nicht fehlen: PES recreates 5 classic arcade death sequences in this newly remastered HD version of his stop-motion short „Game Over“

Direktlink: Game Over by PES (via robotmafia)

Punk Goes 8​-​Bit

Ein bisschen 8-Bit Punk für zwischendurch. Ob zahlen oder für umme entscheidet ihr selbst. (via supatyp)

Immediate download of 12-track album in your choice of high-quality MP3, FLAC, or just about any other format you could possibly desire. Thanks to everyone who’s donated money so I could pay for more download credits! So far about 2,300 of you have downloaded this and I have had to buy additional download credits about 5 times. Your donations are GREATLY appreciated!!! …
if you wish to download for free, click ‚buy now‘ and set your price at $0

Eine gepixelte Mädchen-Skulptur am Bahnsteig

Maya – Pixelated Sculpture by Luke Jerram from lukejerram on Vimeo.

YouTube: Maya – Pixelated Sculpture

Luke Jerram hat seine Tochter zu einer Skulptur vervoxelt und am Bahnhof in Bristol aufgestellt, mehr dazu auf seiner Webseite. Ich hätte gern noch ein paar Reaktionen von Passanten gesehen – oder sind die in Bristol einfach alle so abgeklärt? (via Prosthetic Knowledge)

A young girl can be seen standing alone at the end of the train station platform. Who’s she with? Is she travelling alone? Engrossed in her own world, she is still and focuses on the phone she carries. As a concerned member of the public approaches, her form appears to digitize and fragment into cubes. Maya is a sculpture which acts as a three-dimensional pixilated portrait. As with a heavily pixelated two dimensional image made of squares, from a distance the sculptures can be easily read. As the viewer gets closer the object appears to fragment into cubes. The artwork is installated on platform 1 at Bristol Temple Meads train station…

Tetris Printer Algorithm: 8-Bit-Bilder mit Tetris malen

YouTube: Tetris Printer Algorithm (via Hacker News)

Michael Birken hat einen Algorithmus ausgetüftelt, mit dem ein Computer beim Tetris spielen beliebige Bilder erzeugen kann. Wie das genau funktioniert hat er ausführlich aufgeschrieben – mir ist schon beim Überfliegen schwindlig geworden. Aber das Video ist toll.

By rotating, positioning and dropping a predetermined sequence of pieces, the Tetris Printer Algorithm exploits the mechanics of Tetris to generate arbitrary bitmap images.The algorithm converts pixels from a source image into squares in the Tetris playfield, one row at a time from the bottom up. To generate an individual square, the algorithm assembles a structure consisting of a rectangular region fully supported by a single square protruding from the bottom. When the rectangular region is completed, its rows are cleared, leaving behind the protruding square. Three examples of the process appear below…

C64 legolized

64 Kilobricks von Chris McVeigh, derzeit für stolze 36 Euro als Bausatz in seinem Shop vorbestellbar. Wer weiß, hätte ich nicht sowieso schon bergeweise Lego rumliegen und das Foto meinen Ehrgeiz geweckt…

A Lego retro computer building kit custom designed by Chris McVeigh. 82 pieces, shipped in a sturdy cardboard box. Model measures approximately 5″ wide x 1″ tall x 2.5″ deep (13 cm x 2.5 cm x 7 cm).

(via TBB)